﻿using System;
using ProjScan.RecordManager;
using ProjScan.RecordManager.AssetData;
using ProjScan.ScanRule.Attr;

namespace ProjScan.ScanRule.ProjectAssets.Material
{
	// Token: 0x020001EE RID: 494
	[MaterialRuleAttr]
	internal class Mat_StandardShader : RecordRuleImp<MaterialAssetData, MaterialRecordManager>
	{
		// Token: 0x06000EE7 RID: 3815 RVA: 0x00042C34 File Offset: 0x00040E34
		protected override bool IsOK(MaterialAssetData assetData)
		{
			return !assetData.ShaderName.Equals("Standard");
		}
	}
}
